On to the Philippines!

After success in Papua New Guinea, ZERO1 American Arts Incubator continues to Country #2. Kate Spacek brings her spirit of collaborative play to the Philippines' "Capital of Smiles and Sugar" - Bacolod, the largest city on Negros Island. 

With artist Felipe Castelblanco leading the way, Kate encouraged community participants to see their familiar spaces with fresh eyes and objective curiosity. To develop a variety of digital media public art projects addressing environmental health, four groups received grants - with each project taking a unique approach. From custom-designed school kitchens in rural areas to a floating eco-resource library to a youth music video-making education program, these concepts are igniting conversations that won't end any time soon.

Unity clap.

Unity clap.

Rapid prototyping to trigger discussion of an ideal environment

Rapid prototyping to trigger discussion of an ideal environment


To learn more about each project and follow the progress, visit the Philippines Arts Incubator Facebook page.

Co-Creations in Papua New Guinea

LUDIKA's Creative Director, Kate Spacek, has the privilege of playing another exciting role -- as the Program Manager of the ZERO1 American Arts Incubator. Along with social artist Kendal Henry, Kate spent 4 weeks in Papua New Guinea facilitating youth and other locals to engage in collaborative public art-making that advocates for women's empowerment. In partnership with the U.S. State Department and the U.S. Embassy in Port Moresby, the program set out to address gender inequity, gender-based violence, teen pregnancy, and other big challenges faced by the people of PNG.

Four community groups were awarded grants to develop their proposed public art projects. Using an incubator-style, playful approach to co-creating, participants explored these sensitive topics, able to share dialogue across socioeconomic groups and see new perspectives. Strangers became friends, unified through creativity, movement, and laughter. Although the four groups exhibited their digital and multimedia outcomes separately, they now have found their own synergies and all are working together towards the next public art collaboration!

Plenty more images and stories on the PNG Arts Incubator Facebook page.

YBCA's Room for Big Ideas: Transflux

LUDIKA's Creative Director, Kate Spacek, was Coordinating Artist for Transflux, an exploration of the interconnectedness of our inner and outer worlds wherein visitors can realize the impacts of their individual actions on their larger environments. Kate had the opportunity to collaborate with the talents of Gene Felice, Nathan Ober, and Eve Warnock for an exhibit at Yerba Buena Center for the Arts (YBCA). 

The "Room for Big Ideas" is one of many community engagement initiatives at YBCA, providing gallery space for mostly regional artists to showcase interactive work in almost any medium. The staff were almost as awestruck as the guests at the level of ingenuity the artists brought into the space. Transflux was a hit!

Meet My Shadow Debuts at a secret shindig

<< NOTE: Meet My Shadow is a prototype for a larger-scale digital media game concept that involves wall-to-wall projected silhouettes dancing to the choreograph co-created by the people dancing at a given event. >>

Can a warehouse filled with over 500 people really be secret? Not sure. Were you there? LUDIKA was - in part to test the newest collaborative art game. The only rule? Your traced shadow must interact with an existing silhouette.

Wow, the wall filled way quicker than imagined. Next time? An entire building of shadowy stories...

ATLAS @ Come Out & Play

In collaboration with Richie Rhombus and Jared Wood, LUDIKA introduced ATLAS at the Come Out & Play Festival in downtown San Francisco. After months of conceptual development, prototyping, and production, the designer trio was excited to find that the players LOVED IT! 

ATLAS is a chance-based urban navigation game, wherein players choose cards that send them in unexpected directions and alter their ways of interacting with their surroundings and fellow humans. The game invites players to create new and adventurous forms of navigating. Each game results in a co-created "map" that documents their collective journey. It's not unusual for ATLAS players to get lost in familiar territory, stumbling upon treasures always there but never noticed.

People were asking if they could buy a set or where they could order one. The most common feedback from players was that they didn't like having to choose between staying out in the urban wilderness to keep playing ATLAS, or return to the CO&P Festival so they wouldn't miss the rest of the games. The idea to have an all-day ATLAS SF event seemed to be a popular suggestion. Hmmm...

Chroma Craze Playtest - At the Birthday Party

What better time to test LUDIKA's newest creation than at Kate's birthday fiesta!

ChromaCraze invites players to strap on bizarre appendages, then use them to apply paint to the collaborative mural. Results were positive: A little paint in the hair, a lot of paint on the canvas, and all guests laughing their heads off. It was a last-minute addition to the party, so we went with appendages of the household and handmade variety. Next time, though, we will be strapping on totally wacky, artistically inspiring costume pieces curated to a given thematic or aesthetic. 

Weave Warp

A competitive weaving game? Well, of course!

Here are some prototypes using yarn, though the vision is to test various colorful yet durable materials that will withstand the outdoors so that a finished game may remain as a gazebo-like sculpture. Maybe we could even incorporate vine-type plants to wrap around the piece, and we could throw a picnic table underneath. Corporate courtyards... you know you want it!


Playtest 1

Playtest 2

Playtest 2

Weave Warp is a competitive weaving game of speed, strategy, and art. Weave Warp adds some quick thinking to the fast fun of tag, but with a twist. Using boldly-colored weather-proof webbing (like the material used for backpack straps) as a strategic weapon, players race to score points by wrapping their own color around opponents posts. When play is complete, a beautiful canopy structure has been co-created, and becomes a colorful focal point and gathering spot. Weave Warp gives players a chance to engage in a sometimes chaotic, always hilarious collaboration that boosts the urban environment with something new - a  sculpture that conveys the unique aesthetic of the players’ actions, and invites connection, contemplation, and relaxation.